What the Wii U Will Need to Succeed
dualshockers.com - In my latest gaming filled ideas brainstorm, I stopped to contemplate Nintendo’s new hardware: the Wii U. Nintendo showed off the Wii U at least year’s E3 and even went as far as to show off the new controller with touch screen, along with some titles some nifty tech demos. The discussion mainly around the Wii U was that it would now allow the Mario-loving powerhouse that is Nintendo to play in the AAA hardcore gamer market and have the ability to graphically support true 1080p HD titles.
What Could the Wii U Launch Games Be?
zeldainformer.com - E3 is less than a month away and Nintendo will undoubtedly be revealing much more about the Wii U as its holiday release window approaches. Perhaps the single most important factor about the Wii U besides it’s pricing is the launch games. Without compelling software, it really doesn’t matter how affordable the console is.
Are Nintendo Walking Into A Disaster Area?
videogamesinteractive.com - As the release of Nintendo's latest console draws near, more information is becoming available and the internet is rife with speculation over just how powerful it will be. The latest information to become available says that, whilst Wii U games can look as "look just as good" as a PS3 or Xbox 360 version, the Wii U really struggles keep up when it comes to more complicated physics and AI processing.
Nintendo to offer Wii U cloud storage for save games and player profiles
wiiudaily.com - Nintendo will be adding a Wii U cloud storage feature for the new console sometime in 2013, according to a source. Following the trend of cloud storage, Nintendo is said to be working on a cloud storage solution for the Wii U via the new Nintendo Network.
Wii U to Face Hardware Limitations Similar to Wii?
4logpc.com - E3 2012 is just around the corner, and I like many other gamers are eagerly awaiting the information we will receive on the Wii U. The Wii experience for me was amazing when the console was first released, but due to technological boundaries, it became a system just for Nintendo’s first party titles. Even though the Wii U hasn’t released yet, I am a little afraid of what will happen with software a few years down the line.
The Wii U May Be Heading In A Similar Direction To The Wii–Is That Really A Bad Thing For Nintendo Though?
generationeight.com - The Wii U is just around the corner, and although we don’t have exact hardware specifications yet, we do know that it is at least a LITTLE better than the Xbox 360 and PS3, if rumors prove true. From the sounds of it, it’s not nearly as big of a jump as we expect with the PS4 and Xbox 720. With neither of these systems making a move to new hardware anytime soon, this isn’t a huge deal right now, but what about two years down the road?
Wii U Speculation & Thoughts
nintendogal.com - With E3 on the near horizon, we’ve decided to take a moment and try to predict a few details about the Wii U. This list is completely speculatory, however, if we get them most or all right, we’ll be looking into buying a lotto ticket that night.
HD Remasters on the Wii U: Nintendo’s Unexplored Territory
vooks.net - Nintendo will be entering the brave world of HD later this year with the release of the Wii U and whether you like it or not, Nintendo is going to release HD remasters of classic games for the launch and probably at least for the first year afterward. We’ve seen ports happen for every Nintendo console since day one, the NES had arcade ports, the Super Nintendo had NES ports and the Wii U will no doubt see ports from the previous consoles.
Processors:
CPU: IBM Power Architecture-based multi-core 45 nm microprocessor.
GPU: Custom-designed AMD Radeon HD based on RV770 chip.
Storage:
Internal flash memory, expandable via SD memory cards and USB hard disk drives.
Slot-loading optical disc drive compatible with 12 cm "proprietary high-density optical discs" (25 GB capacity) and 12 cm Wii optical discs.
Ports and peripheral capabilities:
SD memory card slot. (supports SDHC cards)
USB 2.0 ports. (2 at front of console, 2 at rear)
Sensor Bar power port.
"AV Multi Out" port.
HDMI out port.
Controller:
Built-in accelerometer, gyroscope, speakers, front-facing camera, sensor strip, microphone and a 6.2 inch (15.7 cm) 16:9 resistive touchscreen
Two Circle Pads and one D-pad
Stylus
Select, Start, Home and Power buttons
A/B/X/Y face buttons, L/R bumper buttons and ZL/ZR trigger buttons
Controller sync button
Video:
1080p, 1080i, 720p, 480p or 480i, standard 4:3 and 16:9 anamorphic widescreen
"AV Multi Out" port supporting composite video, YPBPR component video, S-Video (NTSC consoles only), RGB SCART (PAL consoles only) and D-Terminal (Japan only)
HDMI out port
